About Me

I am a dedicated Quality Assurance Engineer with a strong background in the computer science and the video games industry. With experience spanning multiple platforms—PC, console, and mobile—I specialise in ensuring that games are not only functional, but also deliver a seamless and enjoyable user experience.

Throughout my career, I have contributed to a range of development projects by designing comprehensive test plans, executing both manual and automated test cases, and identifying and documenting issues across various stages of development. My approach combines technical proficiency with a keen attention to detail and a deep understanding of the player’s perspective.

I am particularly skilled in working within Agile environments and collaborating closely with cross-functional teams to meet production goals and maintain high quality standards. My ongoing commitment to learning and process improvement helps me stay current with evolving technologies, tools, and methodologies within the QA field.

Tech Stack Skills

  • Programming Languages

    - HTML/CSS
    - JavaScript
    - SQL
    - Python
    - GDScript

  • QA Toolkit

    - Jira
    - Xray
    - K6
    - InfluxDB
    - Grafana
    - Datadog

  • QA Frameworks

    - PlayWright
    - Appium
    - Postman & Newman

Projects

In my free time, I actively develop personal projects that span both quality assurance tools and small-scale games, many of which are available on my GitHub. These projects allow me to explore new technologies, experiment with automation frameworks, refine testing methodologies, and prototype gameplay mechanics using engines like Unity and Unreal. It's a hands-on way for me to stay sharp, push my skills further, and stay current with evolving development and QA practices.

  • 6 Programming Languages
  • 5 Personal Projects
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Experiences

Throughout my career, I’ve had the opportunity to work on all kinds of projects, from indie games, A+++ games and all things inbetween.

In the last few years, I have been working on Unity games, Unreal Engine projects android and iOs apps all across the video game industry. Along the way, I’ve gained valuable experience in tackling various challenges, applying effective testing methodologies, and utilizing a range of software and tools. This experience reflects my journey in QA, offering practical knowledge and lessons learned from real-world projects.

Below are some of the games I have worked on! 🎮

Contact Me!

I'm open to new roles, collaborations, or simply connecting to talk about QA, test automation, or game development. Don’t hesitate to get in touch!